The new Public League browser allows anyone to find open, active leagues to join. Filters allow you to find leagues that use specific settings of your choosing. In particular, foul tips are produced in some scenarios that previously resulted in weakly hit fair balls.
They are now slightly more aggressive at advancing to 2B, advancing to 3B with 1 out, or scoring with 2 outs. In other cases, they are slightly more conservative. Reviews Features Podcasts News. To my surprise, both Tech Frags and Mr.
Zykken will stick around for 7. He will still have his Random Unique Items box for sale in 7. Achievements related to set bonuses will be moved to the 0 points Feats of Strength category. The PvP gear track is called Thyrsian armor and will be different because it does not contain accuracy, except optionally in the offhand.
At the launch of 7. When the vendor is released after 7. Once new tiers of gear are released for everyone, more players will be able to access the gear mods vendor as their item rating will permit it. It would make more sense if they just permanently wanted to reserve the greater gearing complexity for the most complex content, but effectively giving everyone access to moddable gear over time just defeats the purpose. I wonder if BioWare is doing this to make the game faster to balance initially.
BioWare has reiterated that they will release new tiers of gear throughout the expansion and have also stated that Legacy Operations so all currently available operations will remain balanced for gear, despite having gear dropping from MM of that content and dropping from SM and even higher tiers of gear being released over time. Only the new R-4 Anomaly Operation will be rebalanced as new tiers of gear are released and also the item rating floor and ceiling for PvP will increase over time.
This continues to be an absolutely ridiculous idea. Players will still unsubscribe anyway once they get bored or run out of content and more players will unsubscribe when the content they enjoy becomes trivially easy. The entire point of having different difficulties in the game is to directly address this. Difficulties lose their meaning if players are able to clear content at a higher difficulty than they otherwise would be as a result of getting gear that the content was not balanced around.
This also further diminishes the prestige and rarity of hard to get cosmetics and makes it much more difficult to tell if a player is actually sufficiently competent enough to clear a given piece of content when forming a pug group.
This issue was rampant after 3. If there is a problem with game difficulty, that should be addressed directly, not through incremental gear upgrades that gradually make content easier. Gearing has some nice components, but it seems that the overall sentiment about 7. It seems overly complicated. The perpetual gear grind is not welcomed by nearly a supermajority of players and almost all players I know are not happy about the prospect of content becoming easier over time.
A lot of players are also unhappy with the state of ability pruning and are concerned about the overall balance of different Combat Styles. Elom looks absolutely gorgeous and makes me very excited to see what they do with Manaan and the R-4 Anomaly based on concept art. Weapons in the Outfitter are finally coming. Master Flashpoint players could upgrade their gear up to item rating Essentially, gear dropped in either mode will be different and not identical to one another as in the past.
In a future update, this max would increase to item rating for Veteran players , and item rating for Master players. Players who wish to enjoy a solo-only experience will mostly upgrade gear by completing Personal Conquests.
Using our example numbers above, if the base item rating is in 7. In a future update, this would increase to item rating for Conquest players. The PvP gearing structure is similar to the Flashpoint gearing flow discussed above. Weekly Missions will award guaranteed gear upgrades, and crates for match completion will award upgrade materials and sidegrades that can be disassembled into upgrade materials. PvP Warzones and Arenas will feature both a statistical floor and ceiling.
This allows a wide range of participants to join, gives a clear gearing and upgrade path exclusively through PvP activities if desired, and will stat cap anyone joining with higher rated gear than allowed. The floor and ceiling of gear earned via PvP Warzones and Arenas will all rise over time.
We will share these details at a later time. Legacy Operations, or all Operations not introduced in the Legacy of the Sith expansion cycle, will allow upgrades with item rating caps determined by difficulty. Current Operations will operate a bit differently. Gear tokens will drop directly from bosses and will be tradeable among the group. For example, after defeating one boss, a player may be awarded with a token for Pants with an item rating of They could then either turn in the token and choose their piece of gear or trade it to another player.
We believe allowing players who participate in large group content to gear up others quickly mitigates changes in the group dynamics when leaving or joining the group and is a crucial piece of this type of gameplay. Based on the item rating examples discussed in the previous sections, Veteran Legacy Operations will allow upgrades at 7.
The Story difficulty for the R-4 Anomaly Operation will drop item rating gear. The Veteran difficulty for the R-4 Anomaly Operation will drop item rating , , and rated gear. Over time, as new difficulties or Operations are introduced, new, more powerful gear will also come with those updates. We are excited for the possibilities the new systems in Legacy of the Sith will provide us and our players in terms of improving gameplay , customization, and overall experience with SWTOR.
We look forward to sharing more information as we build up to celebrating both the launch of 7. Check it out: Philosophy Our philosophy for gearing and progression in 7. Gaining Power The majority of gear upgrades will be offered through weekly mission rewards or by trading in reward gear to purchase an upgrade.
Conquests Players who wish to enjoy a solo-only experience will mostly upgrade gear by completing Personal Conquests. This website uses cookies to improve your experience.
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