Card game 500 strategy




















American version bidding is just one round. If everyone passes, the deal advances and the cards are redealt. The yellow highlight indicates the suggestion. In the Australian variation, bidding starts at the 6-level for all players and continues around the table until three players have passed following a non-pass bid. Players who pass may not reenter bidding. Example bids for Australian Play continues clockwise following the led suit, if possible, or playing any other card if not.

When all four players have played, the trick is taken by the player who played the highest trump, if any, or the player who played the highest card of the led suit. If the bid is no-trump, the joker wins any suit in which it is played. It, however, can only be played when the player is out of the led suit. If there are two jokers in the game and both are played on the same trick, the monochrome black joker beats the color red joker.

The player who takes the trick leads the next trick. If the bid is no-trump and the player chooses to lead a joker, he or she is asked to choose the suit which other players must follow. Each player may either pass or bid. If a player bids, that bid must be a higher value than the previous bid. Each bid must indicate the trump suit or no trump and the number of tricks to be taken, from six to ten. If all players pass, the hand is thrown in, and the next dealer deals a new hand.

Playing: The player who declares the highest bid wins the contract , and the other two players unite to become the contractor's opponents. At this point before play, the contractor claims the widow and discards three losers, which can also include cards in the widow. The contractor leads to the first trick, and subsequently the winner of a trick leads to the next trick. Any card may be led, and the other two players must follow suit if able.

If unable, you may play any card. The highest card in the suit wins the trick unless a trump is played. If more than one trump is played, the highest trump wins.

When there is trump, the joker is the highest trump, it must follow suit when trumps are led, and you cannot play the joker if you have at least one card of a nontrump suit led. If there is no trump, the joker belongs to no suit until it is played.

If you lead the joker in no trump, you must specify what suit it is. In a no-trump contract, the joker is the highest-ranked card. Scoring: If you become the contractor and win the number of tricks bid, you receive the number of points designated in the scoring table see chart below.

Some variations allow for the final card placed in the kitty to be turned upright for all players to see. The attacking player takes the kitty and discards 6 cards of his choice, and no other player may see them. The game is played to a total of points. If a team fails to fulfil its contract, the points are added to the other team's total. Points are never subtracted.

The goal is for the team who wins the bid to take at least as many tricks as they bid. If the high bid is "eight hearts," then the team wins the hand if they take 8, 9, or all 10 tricks and are awarded points according to the table below. There are no bonuses for overtricks tricks over the number bid in the original rules.

If they do not make their bid, the same number of points is subtracted from their score. Whether or not the bid winning team achieves its bid, the opposing team receives 10 points for each trick they take. A team wins the game by scoring at least points; if two teams score or more in the same hand, one by winning their contracted bid and the opponent by winning some tricks, only the team winning the bid wins the game "goes out the front door" , although some Australian versions see below hold that winning the game at any time requires winning a bid.

The original copyrighted rules, by the U. Playing Card Co. A team whose score dips to points or below a. This is also known as going "out the back door" or "out backwards.

While the number of tricks you feel your partner will be able to win will vary in each situation, you should bid based on that assumption and not only on the cards in your hand. On the other hand, it is also important to remember that your partner will be using the same strategy in their bidding; and therefore, if your partner bids six hearts, for example, you may not necessarily want to bid eight hearts simply because you have two cards of the proposed trump suit in your hand.

When confronted with a hand that is more-or-less even in two different suits, it is customary to bid on the suit with a higher point value. When playing with 45 cards, the deck is composed of four suits with 11 cards each, and one Joker. In a suited contract e. In other words, if you hold seven cards of one suit it can be helpful to assume that the remaining six trump cards are distributed evenly among the remaining three players two each and none in the kitty.

Doing so can provide a basic idea of how many times your opponents will be able to follow suit in each of the four suits. If you are successful at bidding a suited contract and are awarded the kitty, a basic strategy of discarding is to eliminate as many non-trump suits from your hand as possible, thus giving the most opportunity to use trump cards. However, discarding as many suits as possible is only a basic strategy, and should be met with some qualifications. First, in most contract bids it is beneficial to keep an ace of any non-trump suit, as with all things being equal each player should have at least two cards of any given suit, thus the ace of any non-trump suit should theoretically be a winning card.

Second, it can also be effective in some circumstances to intentionally keep the king of a non-trump suit and a low card of the same suit for example the six and king of hearts when spades are trump when you are unable to discard that suit entirely.

The resulting strategy is to then play the low card first, with the assumption that you will lose the trick to the player holding the ace of that suit, and then when you have regained control of the table the king is played under the assumption that it will be a winning card. The way in which cards should be led will always be situational, and is subject to variations in the rules described in the Rules section.

This is typically done in the following situations. First, when a player has an above-average number of high trump cards they may wish to flush out the missing high trump cards. For example, if a player who has bid seven hearts is left holding the Joker, jack of diamonds, ace of hearts, king of hearts, queen of hearts and four of hearts, then they have five of the six highest cards and six total.

A suitable strategy would be to start the game playing highest trump the Joker in an attempt to force the play of the jack of hearts. An alternate, but similar, strategy in this situation would be to play the queen of hearts. This alternate strategy would force the player holding the jack of hearts to decide between either playing the jack, or throwing away a lower trump card to intentionally lose to the queen.

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Create 2 teams of 2 players each. A game of will have 4 total players. Separate into 2 teams, with each teammate sitting across from one another. Remove the lowest numbers of the deck, leaving you with 43 cards. In your deck, you will keep all of the Aces of each suit down to the 5 in both black suits and the 4 in both red suits. You will keep a Joker as well. This should leave you with 43 cards to play.

Deal a total of 10 cards to each player, leaving 3 cards in the middle. Go clockwise, dealing 3 cards to each player before putting 3 in the center of your playing table. Next deal 4 cards to each player going clockwise, and then 3 cards to each player. Part 2. Determine the trump suit. The trump suit will be the suit that will win over any other suits. To decide what you want the trump suit to be, look at your hand of cards to see which suit you have the most and highest cards in.

For example, if you have several Hearts with high numbers, you might want the trump suit to be Hearts so you have a higher chance of winning more tricks. Decide how many tricks you think you can win. A trick is a full round of each player playing one card. To win a trick, the card you played must have a higher value than the other 3 cards played by other players. Understand the ranking of the cards. Once the trump suit is decided, the Joker will be the highest card of the trump suit.

After the Joker, the Jack of the trump suit is second-highest, with the third-highest card being the Jack of the same color as the trump suit. The ranking continues down with the Ace of the trump suit, King, Queen, 10, 9, and so on. Cards that are not in the trump suit have a normal ranking of Ace, King, Queen, Jack, 10, and so on.

Place your bid. You would only bid this if you are the player who has the Joker. While you can write down everyone's bids if you want to, it's not necessary as each bid will have to be higher than the last, making them easy to remember. Take the pot if you won the bid. If you were the person who said the highest bid, you take the 3 cards in the middle.

After looking through your hand, discard the 3 least useful cards face down on the table. The suit that the winner bid is now the trump suit. Strategically, it's best to discard any cards of a very low value. Part 3. Place down a card with the bid winner going first.

If you won the pot, you are the first player to play a card.



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